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Browse the FAQ below or reach out directly. Studio and Enterprise licensees get priority response.
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Check the docs first
Installation, API key setup, and all four modules are covered with code examples and troubleshooting steps.
Frequently asked questions
Where do I get an Anthropic API key?▾
Sign up at console.anthropic.com. You need a funded account — the free tier has strict rate limits that break streaming. Typical usage runs $3–8/month.
Is my API key or prompt data shared with Mungol Studio?▾
No. Your API key is stored locally in your project's Saved/Config/ folder and API calls go directly from your machine to Anthropic. Mungol Studio never sees your key, prompts, or responses.
Does the plugin work with UE 5.3?▾
The plugin targets UE 5.4 and 5.5+. UE 5.3 is not officially supported. You can try building from source against 5.3 at your own risk — the core API may work but editor panel integrations may need adjustments.
Can I install the plugin on more than one machine?▾
Solo license: 1 active machine at a time. Switch machines by deactivating the first and activating the replacement. Studio license: up to 5 simultaneous installations. See the License page for full details.
How do I update to a new version?▾
Download the updated zip from Fab (updates appear in your Fab library). Close the Editor, replace the MungolAI folder in Plugins/, regenerate VS project files, and rebuild.
Can I ship commercial games using AI Output from the plugin?▾
Yes. All license tiers include commercial use rights. AI Output you generate belongs to you, subject to Anthropic's usage policies and applicable copyright law in your jurisdiction.
The Ctrl+Shift+Space shortcut conflicts with another tool.▾
Change it in Edit → Project Settings → Plugins → Mungol AI → Palette Shortcut. Any key combination supported by UE5 input bindings works.
Generated C++ does not compile.▾
Paste the full compiler error output into the Live Chat panel — Claude will fix it in context. Also verify your module name in Build.cs matches exactly and that include paths are correct for your UE version.
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